Not a boast, just a fact that I’ve owned a disc edition PS5 for awhile now at retail price. So get over it already, just cos you’re all stuck on 8 year old PS Four/Poor garbage (FYI, I have only a mattress and TV on the floor of my room, currently eating out of a tin of beans heated over a tea light candle).
Category Archive: Blog
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Oct 23 2017
Top 5 io Games @ iogames.ninja
Seeing as I went in a different direction the other day, reviewing a f2p mobile game when I prefer to stick to console and PC games, I thought that whilst I was having this mid-life crisis, I’d go all in and review online browser games.
So over the years, the trend has been that online games have strayed away from being developed as flash (shockwave for those old enough) games, and use some form of Java and html5 to provide a gaming experience that does in some form now resemble actual, fully featured PC games.
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Sep 16 2017
So The Controller I Use Is…
And now onto a fascinating topic I’m sure everyone is dying to know, what is my favourite controller? For those that couldn’t care, than to cut this short, it’s currently the PS4 controller, preferably in black, but if you really want to know why, than read on.
As like anyone else, I’ve used a vast range of controllers over 20 years of playing games, and each generation of console has always brought a new iteration of comfort in our handheld devices that cater more and more to the ergonomics of our hands and many hours long playstyles whilst integrating bold, new features to enhance our interactions with games.
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May 05 2017
A Love/Hate Relationship with GTX 970 SLI
I was none other than seriously p*ssed whilst playing Far Cry 4 a few years back on my newly purchased GTX 970, an upgrade from my year old GTX 770, only for the game to micro stutter. The micro-stuttering was all down to the fact that Nvidia had cheaped out, instead of installing 4GB of DDR5 VRAM, had only used 3.5GB of DDR5 and topped it off with 0.5GB of DDR3 memory, memory that was pulling the rest of the VRAM down. An absolute joke of a card, which I recommend that you purchase one today!
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May 20 2016
PC vs Consoles: Part 2
We all know that PCs are more powerful than consoles but the key word here is optimisation. Optimisation is the process of checking and altering a game to ensure it runs on a certain platform as expected. This costs the developers and publishers a good chunk of their budget by having to run test after test ensuring each stage of the developed game works on different hardware, and its easier to optimise for two consoles, the Xbox One and the PS4 than rather a million combinations of components. If games were only ever created and optimised for consoles, it would quite frankly save developers time and money, hopefully invested back into making the game even better.
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